About

Developer and 3D artist with 5 years of teaching experience, training over 90 students in Unity and Blender. Specialized in video game development with C# and in multimedia projects.

Currently expanding my training in application development and looking to join a technical or creative team where I can contribute from day one.

Experience

2021 — 2026

Video Game Development Teacher · CEF School of Audiovisual Arts

  • Trained over 90 students in Unity, C# and Blender over the course of 5 years.
  • Direct supervision of individual and group projects through to their fully playable phase.
  • Increased the annual number of playable prototypes completed by students.
  • Designed practical teaching methodologies tailored to profiles with no prior technical experience.
Unity C# Blender Maya Mentoring
Freelance

3D & Graphic Designer · Independent Clients

  • Designed visual materials for communication, events and social media.
  • Autonomous delivery management and adaptation to each client's needs.
3D Modeling Branding Graphic Design

Skills & Tools

Soft Skills

Professional Abilities

  • Direction of team and individual projects in academic environments.
  • Self-taught development of advanced mechanics, VFX and prototypes without external supervision.
  • Simultaneous management of teaching, personal projects and continuous training.
  • Individual training and follow-up of over 90 students across 5 years.
  • Application of visual and programming solutions to real video game and design projects.
Technical

Software & Languages

Game Dev & Code

Unity, Visual Studio, VS Code

3D Tools

Blender, Maya (Learning: Houdini, Unreal Engine)

Design

Photoshop, Illustrator, Affinity, Figma, Clip Studio

Production

DaVinci Resolve, Premiere, Nuke

Management

Notion, Obsidian, Trello, Slack

C# — Primary Java Python SQL JavaScript HTML & CSS C — Learning C++ — Learning

Education

Present

Multimedia Application Development · CIFP Francesc de Borja Moll

  • Expanding knowledge in backend languages (Java, Python), frameworks, and databases.
  • Developing practical projects to improve autonomy and deep understanding of software architecture.
Graduated

3D Animation, Games & Interactive Environments · CEF School of Audiovisual Arts

  • Mastered professional software and self-taught advanced game mechanics and visual effects.
  • Only student to complete fully functional video game prototypes, 2D/3D shorts, and VFX sequences during both academic years.
  • Managed projects and deadlines autonomously, effectively doubling the course's average production output.
  • Directed a team practicum project, taking the lead on core mechanics programming.