About
Developer and 3D artist with 5 years of teaching experience, training over 90 students in Unity and Blender. Specialized in video game development with C# and in multimedia projects.
Currently expanding my training in application development and looking to join a technical or creative team where I can contribute from day one.
Experience
2021 — 2026
Video Game Development Teacher · CEF School of Audiovisual Arts
- Trained over 90 students in Unity, C# and Blender over the course of 5 years.
- Direct supervision of individual and group projects through to their fully playable phase.
- Increased the annual number of playable prototypes completed by students.
- Designed practical teaching methodologies tailored to profiles with no prior technical experience.
Unity
C#
Blender
Maya
Mentoring
Freelance
3D & Graphic Designer · Independent Clients
- Designed visual materials for communication, events and social media.
- Autonomous delivery management and adaptation to each client's needs.
3D Modeling
Branding
Graphic Design
Skills & Tools
Soft Skills
Professional Abilities
- Direction of team and individual projects in academic environments.
- Self-taught development of advanced mechanics, VFX and prototypes without external supervision.
- Simultaneous management of teaching, personal projects and continuous training.
- Individual training and follow-up of over 90 students across 5 years.
- Application of visual and programming solutions to real video game and design projects.
Technical
Software & Languages
Game Dev & Code
Unity, Visual Studio, VS Code
3D Tools
Blender, Maya (Learning: Houdini, Unreal Engine)
Design
Photoshop, Illustrator, Affinity, Figma, Clip Studio
Production
DaVinci Resolve, Premiere, Nuke
Management
Notion, Obsidian, Trello, Slack
C# — Primary
Java
Python
SQL
JavaScript
HTML & CSS
C — Learning
C++ — Learning
Education
Present
Multimedia Application Development · CIFP Francesc de Borja Moll
- Expanding knowledge in backend languages (Java, Python), frameworks, and databases.
- Developing practical projects to improve autonomy and deep understanding of software architecture.
Graduated
3D Animation, Games & Interactive Environments · CEF School of Audiovisual Arts
- Mastered professional software and self-taught advanced game mechanics and visual effects.
- Only student to complete fully functional video game prototypes, 2D/3D shorts, and VFX sequences during both academic years.
- Managed projects and deadlines autonomously, effectively doubling the course's average production output.
- Directed a team practicum project, taking the lead on core mechanics programming.